#and those wizardry players
Explore tagged Tumblr posts
literallybyronic · 6 months ago
Text
posts from people not old enough to remember bioware making BG1 & 2
Dragon Age being mostly dormant for a whole decade outside of a few novels, comics and Absolution is so funny because it means there's an entire generation of people who've never heard of it, and are now baffled as to why all their fellow Baldur's Gate 3 fans are 'jumping ship'.
They're not jumping ship, they're going home.
5K notes · View notes
lqveharrington · 5 months ago
Text
The Alchemy | D.M.
Tumblr media Tumblr media Tumblr media
summary: Although Draco promised that he would keep your relationship a secret just for you, he can’t contain himself after winning the Hogwarts quidditch cup.
pairing: draco malfoy x hufflepuff!reader
includes: FLUFF, established relationship (and a last name of Evergreen for the reader)
a/n: inspired by the olympics recently ❤️
Tumblr media
When Draco asked you out in fourth year, you thought it was a joke. Sure, you were both acquainted due to your pure wizardry bloodline, but you were in Hufflepuff. The only time the other houses thought you were useful was when they wanted to sneak into the kitchen. So when he came up and sat down beside you when you were studying potions, you were disheartened.
“Malfoy, please don’t do this.” You sigh, rubbing your forehead. You were just starting to understand what ingredients made a truth serum.
“Do what? I’m asking you if you want to go to Hogsmeade together this weekend.” He spun the Malfoy signet ring adorning his hand.
You look up at him with tired eyes, “Did someone put you up to this?”
“What? No no, I—“ He cleared his throat, feeling his cheeks warm at how you were able to fluster him with even a small glance. “I’m really asking you to go on a date with me.”
You search his face for any indication of a lie, before biting your lip softly and looking down at your parchment. “Are you really?”
“I am.” Draco dropped his hand onto yours to stop your fidgeting with the quill.
You felt your own face heat up at the notion. He thumbed your palm softly as you stayed quiet, not minding his closeness. Finally, you looked up at him, “You have yourself a date, Malfoy.” He sent you a soft smile but before he could say anything else, you interrupted. “Please don’t let me down.”
Draco never let you down. Despite your earlier doubts, you saw how kind and thoughtful the Malfoy heir was underneath his hardened shell his father had built around him. In private, he was always attentive, loving, clingy — there wasn’t a moment where he was separated from you. In public, he had to rein in those feelings just for you.
Even when you started your seventh year at Hogwarts, you were still terrified what others at school would say about a Hufflepuff dating the Slytherin Prince. Sure, his parents and your parents knew, but not the entirety of Hogwarts. You had asked Draco to keep your relationship private until you were ready to face the reality of your relationship to the rest of the world. He begrudgingly agreed, respecting your wishes; but the need to kiss you in front of the entire student body to rightly claim that you were his was wavering.
Especially when it had been three years since you first started dating. And right now, you were currently hiding below the stands together as you greeted him with good luck kisses for his final quidditch match as a student in Hogwarts.
“I.” Kiss. “Love.” Kiss. “You.” Kiss. You say softly as he holds you close by your hips — smiling into all your kisses. “Good.” Kiss. “Luck.” Kiss.
“You’re killing me here, love.” Draco murmurs against your lips. He pulls away gently to look at your ever so loving gaze. He draws small hearts on you hip, “You done?”
“Never.” You kiss him again, hands cupping his jaw. “I want you to be stuck with me forever.”
He hums into the kiss as you thumb his cheeks softly, “I will after I win this game, my love.”
You separate again, grinning like a lovesick puppy. “Good luck, Dray. I’ll see you later.” You press one last kiss to his lips before leaving his arms and running up the Hufflepuff stands to cheer. You couldn’t deny that even after all these years he still made you giddy and red.
Draco shook his head with a soft smile only you could coax out of him. He walked out from the stands and hopped on his broom, ready in the air for his final match as Slytherin’s seeker. Cheers filled the stadium as the players took their place, captains shaking hands.
The final match for Slytherin and Gryffindor was probably the most anticipated all year round. Since it was also Harry Potter’s last game as seeker, and the two seekers were known as rivals, it was hyped up to be one of the best end matches of the season.
As the game progressed, Slytherin and Gryffindor were constantly tied. It was really up to the seekers to find the golden snitch to determine the winner. There were bets taking place in the house stands, mind fixated on earning a few galleons for the last time. For the Hufflepuff stands, they were a house divided. Many cheered for scarlet and gold while the other half cheered for green and silver.
You didn’t mind the division between your house. After all, you only watched the games for Draco. Your friends were cheering for the Gryffindors whilst you carried the small Slytherin flag in your hands — eyes trained on the blonde high above the game itself. The second you blinked from the blazing sun, Draco was soaring after the golden snitch, Harry close behind and eventually flying right next to him.
The shouts from the stands only fueled the seekers’ attention to the flying gold. Draco and Harry were chasing in circles after the snitch, attention focused on nothing else even as the bludger zoomed past them.
You held your breath as they both reach out for the snitch. Your friend held your shoulder in anticipation, watching the two closely. Before you could register what happened, she gasped and shook your shoulders in frustration.
“I lost ten galleons to that!” She sighed heavily as Draco flashed the golden snitch in the air.
The rush of the win made you scream happily with the other Hufflepuffs and houses cheering for the Slytherin team. You wear clapping your hands as the team began flying around in victory. You watched as Draco flew around the stands more as the rest of the Slytherin team settled on the grounds. His eyes scanned the stadium until they lit up when they saw you at the very front of the Hufflepuff stands — waving your Slytherin flag with pride.
“Seems like Malfoy is off showing the last snitch he’ll catch for the Slytherin quidditch team! But we all want to know where the trophy is!” The third year announcer spoke, voice casted across the stadium.
You smiled at Draco softly when you finally met his eyes. And before you knew it, he flew right over to you and cupped your face, kissing you senselessly. You grinned into the kiss as you held his cheeks, the shouts and screams from your housemates blending in your ears.
“Aw, quite a beautiful way to celebrate the win. Don’t you think so, McGonagall? Honestly, I wasn’t expecting Malfoy and Evergreen— Ow, sorry.” The third year announcer spoke once more, rubbing the spot the professor lightly hit them with a newspaper.
You part from Draco with a blinding smile, “I think I agree, this is a beautiful way to celebrate.” You say quietly only for him to hear, pressing quick kisses to his lips.
“I’m proud of you, love.” Draco nudges your nose with his to gently stop your kisses for a second — even though he did want more.
“Me? You just won the quidditch cup for your house!” You laugh while wrapping your arms behind his neck, careful in trying not to pull him off his broom.
He rubbed the apples of your cheeks, “You just let me kiss you in front of the entire student body… I think that’s more important.” He pulled you in for another mind searing kiss, making you smile helplessly.
“AGAIN?” The third year announcer shouted into the microphone once more. “Is there—“
“Alright, we’re done announcing, boys and girls.” Professor McGonagall spoke and shut the speakers off; although she was quite happy for the couple.
You giggled as he pulled you into a hug. “I love you.”
Draco pressed kisses to your cheek repeatedly, “I love you more.”
Tumblr media
©lqveharrington - all rights reserved. do not copy, translate or share my work on other media platforms
4K notes · View notes
theresattrpgforthat · 1 year ago
Note
Games with an atypical division of Player/GM responsibilities? For example, in Fellowship, the players have final say in lore/world building questions, not the GM. (Not counting GMless games, which have atypical GM duties by default)
Alternatively, if that's too niche: any games explicitly designed for rotating GMs and/or 'West Marches' style campaigns.
THEME: Unique Player Responsibilities / Rotating GMs
Hello there! I hope to do your ask justice, although I feel more at home talking about the first half of your question than the second. I’ll ask my followers to supply some more suggestions in the tags/reblogs, and throw at you what I have!
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Fae’s Anatomy, by Hebanon Games.
Fae’s Anatomy is a comedic storytelling RPG wrapped around a challenging logic puzzle, recreating the high-stakes melodrama of medical procedurals like Grey’s Anatomy, House, and General Hospital. 
Anybody can be an expert in Fae’s Anatomy. The game is set in a world where all forms of magic, spirituality, and mysticism are science. Science? Just another form of wizardry. Quackary, superstition, and pseudo-science work, but so does chemotherapy, antibiotics, and sound medicine.
In many ways, I’d say Fae’s Anatomy feels like a typical ttrpg: you have one person giving hints and clues to the rest of the players, who will use certain skills and abilities to solve a problem. But the closest role to the GM role - the Patient - is simply different from the doctors in what limits them. The Patient is suffering from some kind of mysterious illness, and while they have a little bit of information available to their general illness, the app presented to them to help them run through the diagnosis keeps the solution obscured enough to keep them on their toes. The Patient also has to role-play their symptoms well enough to help point the doctors in the right direction. In some ways, it feels like Fae’s Anatomy is an elegant form of charades - and if you want to hear how this game plays, you can check out the special episodes that Lawful Great Adventures recorded using this game!
Apocalypse Keys, by Rae Nedjadi @temporalhiccup
The Doomsday Clock is ticking down and emotions run high as you and your team of DIVISION agents struggle to find the Keys before the villainous Harbingers unlock the Doors of Power and bring about the apocalypse.
As an Omen class monster, you are the only thing capable of holding back the apocalypse. Combat occult threats and investigate supernatural phenomena alongside your team of supernatural agents working for the shadowy DIVISION. But in a world that shuns monsters like you, only your deepest, most heartfelt bonds can grant you the power to stop those who seek to unlock Doom’s Door.
There are two ways in which Apocalypse Keys uniquely empowers the players in ways I consider slightly unorthodox. Firstly, there’s the fact that the lore of DIVISION, the shadowy government agency that holds your monsters leash, isn’t fully fleshed out at the beginning of play. It’s slowly uncovered with each mission and playbook advancement, with the players being presented with questions and workshopping the answers together.
Second is the mystery mechanic, which was popularized by Brindlewood Bay and The Between, and also made its way into games such as External Containment Bureau and Bump in the Dark. While the GM designs clues and thinks about what kinds of Harbingers might be responsible for this specific apocalypse, it’s up to the players to decide what the answer to the mystery actually is - and it’s the player’s roll that determines how accurate they are.
Brinkwood, Blood of Tyrants, by Far Horizons Co-Op.
Mask up. Spill blood. Drink the Rich.
The world is not as it should be. The rich feed, literally, upon the poor, as blood-sucking vampires who barely bother to conceal their horrific, parasitic nature. The downtrodden peoples of the world struggle under the burdens of rent, payable through the sweat of their labor or the blood of their veins. Evil has triumphed. Many have given in to despair. But all is not lost.
In Brinkwood, you take on the role of renegades, thieves, and rebels struggling for freedom and liberation in a castylpunk world controlled by vampires. Radicalized by tragedy, you have taken up arms and fled into the forests, where you were taken in by unlikely allies - the fae, forgotten creatures of myth - who offered a different path and the means to fight back against your oppressors. Masks, forged of old wood and older magic, are the final tool left to fight a war long ago lost. If you wear them, they will take their price, etching themselves upon your very soul. But they will also let you spill the blood of the rich and powerful vampires that now rule the land, and from that blood strengthen yourself and your movement.
There’s a lot of things about Brinkwood that I absolutely love, from the way the mask playbooks are meant to be swapped among the characters/players with every mission, to the slow but steady revolution that you build by fostering connections with various factions in the Bloody Isles. But for the purpose of this request, we need to talk about Your Exquisite Fae.
Your Exquisite Fae is the process by which the group collaboratively creates a faerie patron, otherworldly and uniquely powerful. It’s inspired by the game Exquisite Corpse, which has each player draw a piece of a drawing without knowing what the others have already created. In Your Exquisite Fae, the players receive answers to prompts written by other players but aren’t given hints as to what the context was - and then they elaborate on what those answers mean. For example, one player might state that the Fae has eyes that reflect the night sky, gleaming like a thousand distant starts. The second player might decide that those eyes see the deepest fears of the enemy, giving the group an advantage at finding weaknesses and secrets when spying on vampires.
Ars Magica, by Atlas Games.
Ars Magica is the award-winning roleplaying game by Jonathan Tweet and Mark Rein•Hagen about wizards and their allies in Mythic Europe. This flexible, deeply built world can support games that are historically accurate or fantasy-based, epic or small scale, political or personal.
Players work together to tell the story of their covenant — all of the magi, their companions, and grogs. This history can span decades. It might be heroic, tragic, or both in turn. The covenant could influence the entirety of Mythic Europe or the fates of a small corner of the world.
Spells will be cast. Duels won and lost. Houses may rise and fall. But magic is forever.
The last time I talked about this game, one of my followers pointed out that this was an incredibly complex game that was designed to accommodate rotating GMs. The game styles itself as a troupe-style game, which means you’re not just responsible for your mages, but also your companions and servants. If you want a game with complex relationships and big-picture conflicts, this might be the game for you.
Slugblaster, by Mikey Hamm.
In the small town of Hillview, teenage hoverboarders sneak into other dimensions to explore, film tricks, go viral, and get away from the problems at home. It’s dangerous. It’s stupid. It’s got parent groups in a panic. And it’s the coolest thing ever.
This is Slugblaster. A table-top rpg about teenagehood, giant bugs, circuit-bent rayguns, and trying to be cool.
It may look like a small thing, but during crew creation, each character playbook has specific roles in determining the crew’s resources and relationships. The Grit picks a faction that trusts the crew. The Guts chooses a faction that the crew has somehow annoyed. Each player draws a portal between the known multiverses, but the Smarts draws two. The Chill has final say over where you hang out when you’re not Slugblasting, and The Heart has final say over your crew name.
I’ve drawn direct inspiration from this setup in my own game that I’m playtesting, by giving each playbook final say over some element in the world, and I think it really boosts player agency and gives them control over the kind of story the group wants to tell.
Planedawn Orphans, by Sharkbomb Studios.
Planedawn Orphans is a campaign kit that helps you prepare a campaign for the fantasy role-playing game of your choice. It provides a flexible and versatile framework to start a campaign. The campaign kit will help you get started and provide structure and support, but some assembly is required.
Set in the Planar City, a strange melting pot that connects the vast diversity of the multiverse. You all play Planar Orphans stranded in this city, your original home worlds destroyed, corrupted or lost. A mysterious Patron has brought you together, provided you with a base of operations and tasked you to complete a Planar Key. This key will let you create a new plane for you and your fellow refugees. Your quest will bring you to exotic places filled with strange creatures and bizarre phenomena.
This isn’t a standalone rpg, but rather a campaign kit for whatever system you like - or even multiple systems! I’m recommending this toolkit because I’m actually planning to use it to run a series of rotating-gm games later this year, with a friend of mine. You’re building your own custom dimension by jumping into a series of vastly different worlds, and your home base is built collectively. There’s a lot of player agency and GM agency here, as players have plenty of control over their home dimensions (since they can’t ever go back) and the GMs can take turns designing custom worlds for the party to jump into. I definitely recommend checking it out.
Also Check Out
Asymmetrical Games Rec Post
192 notes · View notes
vintagerpg · 6 months ago
Text
Tumblr media Tumblr media Tumblr media
Late in the lifespan of the Thieves’ Guild line, Gamelords began issuing books expanding the campaign setting. Tyrant’s Demesne (1983) focuses on the city dhar Ankhes, part of a somewhat Middle Eastern flavored region north of the main city of Haven.
It’s…fine. The count in charge is corrupt tyrant, kept in power thanks to willingness to allow his allies to profit from criminal enterprises. There are, of course, many people who would like to see the count overthrown. There is also a guild of wizardry in turmoil and an external rivalry with local tribesmen (detailed in the next book) to contend with as well.
All of the information is as well thought out and presented as other Gamelords products, and it is nice to have a Point B for all those merchants to travel to and from so player bandits can pilfer them. But I do think it is a shame that we got these books rather than the final volume detailing Haven before Gamelords passed into history.
74 notes · View notes
thydungeongal · 26 days ago
Note
I wonder if it's possible to have a game system that "tricks" unengaged players into thinking they're playing blackbox dnd but are actually playing something much simpler. not that it's a good idea but it would be funny
Older editions of D&D are actually really suitable for blackbox D&D because while they also reward system mastery there are fewer buttons to push on the character sheet so you kind of are forced to rely on this ancient art of "Ask the GM questions and then tell them what your character does" instead of "Chat, can I roll an Arcana check to figure out what's going on?"
Anyway so like in that new remake of Wizardry: Proving Grounds of the Mad Overlord there's like actual graphics and such, but if you look at the lower right corner of the screen there's actually a little representation of what the original game looked like and the exact situation you're in right now. So like hand your players one of those cool-looking 5e style character sheets and count on the fact that they'll refuse to read the rules anyway and just run a simpler game like Basic Fantasy Roleplaying under the hood.
17 notes · View notes
mayapapaya33 · 15 days ago
Text
I love the Mighty Nein but their allergy to nuance is deeply annoying. (I could stop there; that's a statement that covers a variety of sins lol). The particular thing I'm complaining about is their insistence that the whole Assembly and everyone in it is 100% evil when they had only met some of them and one member actively helped them and was actually really nice. Oremid Hass, the guy that really likes cute fuzzy animals and told Jester she was feeding Sprinkle the wrong food? Yussa's former student? That guy is a member of the Cerberus Assembly! I'm not saying he's flawless, he's probably got his skeletons, but the guy seems relatively ok. (And frankly, the M9 can only judge people so hard, their baggage is very big lol).
Ludinus and Trent are evil, but that doesn't mean they are ALL the same level of terrible! Yet Beau and Caleb seem to completely forget/ ignore this.
Also, they treated Astrid ascending to Trent's vacated position as some sort of mark of her dubiousness which was so incredibly irritating. Caleb declined the position for various reasons, some good ones based on his mental health, and some stupid ones like supposed integrity and honor or whatever when in fact if he took the position maybe he could have had access to the inner workings of the very corruption they wish to eliminate. I think that level of subterfuge would have been bad for his health so I'm glad he turned it down, but judging Astrid for it is ridiculous. Especially when you can be her friend and companion and help steer the decision making if you get involved. (Judging by the limited info offered by the Astrid& Essek interaction in C3, it's difficult to tell the level of interaction but it still seems deeply complicated and like they haven't spent much time together, which is so annoying.)
I think it's a decent example of the difference between reform vs tear it down, burn it to the ground and start over mentalities. I think Beau and Caleb (or maybe Marisha and Liam as DnD players) are stuck in anarchy mode and can't think about a more realistic painstaking reform of the Assembly rather than just tearing it down. Several different NPC's that we trust have mentioned infighting and not all of the members agreeing with Ludinus. Those are what we call in the business: Allies. At the very least for this situation if not longer.
Seriously, once they get rid of Ludinus, they have a real chance of making the assembly into a half decent organization. A big problem with it was that long lived bastard siting in the middle encouraging bad behavior. Part of the set up of the Assembly was supposed to be like a mini cold war of checks and balances of each member keeping the others in line, but Ludinus was too powerful, with him gone, the power structure would be more even, and the checks and balances might actually work. Now, they're still all wizards of various dubious natures, but at least that's something.
And there's a fresh crop of wizards in the world that have taken an ethics class via Caleb, the second wizard in the world after Allura to consider Ethics in Wizardry! So eventually there will be new blood in the fold and maybe some of them will have taken Caleb's classes!
19 notes · View notes
girldragongizzard · 4 months ago
Text
Chapter 17: It heal
I constantly have a growing number of questions for Chapman.
I finally remember one I want to ask, which I do so silently, by showing hir the screen of my tablet instead of hitting talk, “Why no human talk?”
We’re in the very back of a bar named Pooty’s. It’s on the same block as my building, right on the northeast corner, nearer to the Courthouse than the coffee shop is. The staff often go there after closing, but we’re here for dinner with those who are off. And the others aren’t sitting with us. Rhoda’s entertaining them at a table nearby, and we’re all watching the pool players.
Rhoda, Chapman, and Nathan, with the help of Seagull, have worked together to set something up for me that could seriously leverage any possible goodwill toward dragons that City Council might have.
County Council is going to have to come second.
Anyway, in preparation, Chapman has told the others that sie wants to confer with me alone for a bit and to make sure my tablet is in the best working order. Because I’m going to be relying on it.
Rhoda’s working with them to plan something else.
Chapman turns the tablet so it’s right side up for hir and considers my question.
When sie types something out and pushes it back, it says, “I cut corners for my prototype.”
We keep doing this for our whole conversation while drinking our own beers and eating a huge platter of fries that we’re sharing.
“Who for?” I ask. “Who people like me?”
“Trans people, like us,” Chapman replies.
“Prototype you? Or you prototype?” I hope that makes sense.
Chapman takes a little extra time, “I make prototype based on me. That way, spare clothes fit when someone tries it. Then we talk customizations.”
So, sie did make the prototype based on hir own body, but hir current body isn’t based on the prototype. That’s what I was curious about, briefly. Now I have another question.
“You make more?”
“Not yet.”
“Get easier with each?”
“A bit.”
I nod and ask, “Other dragons?”
“Can have. Not soon.” Chapman looks at me and says out loud, “We know we need to coordinate with them and prove that you can learn to be civil with each other. And we need to do it fast. And your discord server is a really good idea. So that’s what Rhoda’s talking about with the others. To figure out how to get their contact information so you can personally send invites. Our strategy, as you know, is two pronged. It has to be.”
I nod some more, like the human I resemble. This puts my bosom more into my lower peripheral vision and I see the second-hand Torrid dress I’m wearing. I am distracted by the novelty of this, but not necessarily in a good feeling way. I focus on the novelty and on Chapman’s words as best I can.
The TARDIS dress was destroyed in my demonstration to Seagull.
Chapman continues, “Your meeting with the Mayor, facilitated by the weekly, will help counter the alarmist propaganda the daily is publishing. The true locals are tuned to the weekly, even though it’s not on paper anymore. But the daily’s stories go right to the radio, as we’ve been hearing today. And that goes to the broader internet. And, on top of that, the local political establishment is currently behind the idea of running you all out of town.”
I nod once.
“The Mayor’s daughter is a dragon, though,” Chapman says. “Which is why we’ve got this interview. But we also absolutely need to rally the local dragons to cooperate. As quickly as possible. The Mayor’s daughter joining your discord might accelerate that. I feel it.” Sie considers me carefully for a moment, and then says, “Can I ask you a question this time? It’s really personal. I’ll keep it on the Tablet.”
I point at the tablet and nod.
“Can I scan your body when a dragon?” sie asks, then pushes the tablet toward me, initiating our ongoing silent exchange. The silence is for the wizardry stuff.
“Why?”
“Biology. Mating season. Important to know.”
That does make me feel a little weird in a mostly fun way. But, regardless, I answer, “Yes.” Because I want to learn what sie learns from that.
“See if you lay eggs,” Chapman says. “But also deeper.”
Ooh, “Yes.”
“I have theory.”
“What?”
“OK, so,” Chapman says out loud again. “There’s this idea, and I think it might be true, that dragons all work similarly to a set of salamanders when it comes to mating. Y - er, they might all be physiologically females. But these salamanders are really cool!” Sie pulls the tablet over to hirself and starts searching Wikipedia to bring up the relevant article. “They aren’t really a species. Scientists are calling them a bioform. Because what they do is they harvest DNA from a variety of other completely different salamanders. Each member of this bioform can collect spermatozoa from other salamanders and harvest just part of the DNA and store it for later. They can mix and match from all their off-species mates, and then have a clutch based on that.”
Sie looks at me to see if I’m understanding that. I hesitantly nod after a moment. More hesitant from the scrutiny than anything. What sie is saying makes a lot of sense and sounds really cool. I had no idea anything could do that, but why not, though?
“It’s not conscious, of course, and no one knows if there’s any logic to it, any rules or laws or if it’s random,” sie explains. “But, it happens and can be studied. And it results in a group of amphibians that are chimerical in a way that is only rivaled by one other set of bioforms on the planet now, that we know of. Dragons.”
“Beyond rad,” I reply with the tablet.
Chapman nods now, “Some people think that dragons can do this with a wider range of species, and that’s why y - they’re all so different. Of course, the sudden appearance of dragons seems to prove the presence of some kind of divine or magical power in the world, and a lot of people think dragons embody that power and use it to do otherwise biologically impossible things, too. And, I’m not exactly skeptical.”
“What do with Mayor and discord?” I ask.
Chapman glances at my question and tightens hir lips. “People who are aware of this theory, or who have the time to consider it – people who are not necessarily politicians – are concerned that this could make mating season, this Spring, particularly fraught. Of course, we may get our answers sooner, since mating season is just starting for the Southern hemisphere.”
“We fix before,” I say out loud, hitting talk.
“That’s what everyone hopes, yes. But if we can find out we can make better plans, and it behooves everyone to take the future into account while addressing the present. Fortunately, a lot of the people I know are very good at doing that.”
While I’m thinking about that and formulating a response or a question that could provoke more interesting revelations, we’re approached by a couple of men with pool cues in hand.
This is not a college pickup bar. Back in 2005 it was a bit of a music venue, but when stricter noise ordinances (which I do violate) got passed, Pooty’s stopped hosting shows. Now it’s what locals call an industry bar. A place where other food service workers collect to relax and commiserate with the staff. But we’re both vaguely feminine looking people who appear to be in our 30s, and I guess we’re cute? But cute to straight men? Really?
“Would either of you ladies like to join us in a game? We could play partners?” one of the men asks.
Oh, that’s easy. We could have fun playing, and we have a bunch of our friends here to watch out for us. So we could risk saying, “Yes.” But they’re not my type, and…
“Thank you, boys,” Chapman says in a lower register than I typically hear, dropping hir voice from a maple syrup tenor into a molasses and bourbon baritone. “She’s the only lady here. And while I’d normally take you up on it – I love pool – we’re here on business and have kind of a time crunch. You understand.”
I nod in Chapman’s direction when sie says, “business”.
“Ah, of course. Sorry to interrupt,” says the other guy, who then elbows his friend and gestures back at their table with his head.
Nice. No scene.
“You use magic?” I ask Chapman silently.
Sie takes the tablet and responds, “You didn’t feel it?”
“Not when human,” I reply. “I don’t think.” 
I’d been paying attention for the day, as we did things, and looking out for times I thought Chapman would be using magic. And I have yet to have felt a shift while wearing the pendant.
“Oh, really?” Chapman asks. “I will update notes. And we should test it for real. Didn’t use magic.”
“Nice guys.”
“Eh.”
We hear them laughing with each other, and both glance their direction to see them glancing back out of the corners of their eyes and elbowing each other.
OK. Maybe not.
The Pacific Northwest (or Seattle) Freeze, a standard of regional conduct, can really cut down on a lot of surface impoliteness when people are talking face to face. But the moment you turn your backs to each other, the knives do get sharpened sometimes.
I grew up here and never really noticed it before until Rhoda pointed it out one day. She’d been really frustrated by it, being a transplant from New York, herself.
Now I feel like I’m seeing it in action in stark relief to what I’m used to. But I wonder if it’s some kind of bias introduced by my new position in life.
I have a growing group of people who care about and support me, and I’m also hyperaware of my differences with humans, and how humans act around me. Especially since being targeted by the police.
On the other hand, I haven’t had much time to practice pretending to be human today. I’ve been so busy, and it’s my first day with the pendant.
I bet my mannerisms look really weird. Maybe cute, but really weird to those guys. It’s probably what got their attention. Maybe they mistook us for sisters. And then, based on our reaction, now I bet they think we’re queer, which would be right. And my weirdness becomes the subject of laughter.
Great.
“Let’s rejoin the others,” Chapman says.
Good idea, but I have one more question for hir.
“What your full name?” I ask.
Chapman smiles and almost breaks out in giggles, and then types it into the tablet, “Chap Man.” Then sie says, “In a phone book, I’d be listed as Man Chap. Which I think is funny. Chap is my first name and Man is my last. Legally. But I wanted a single word name, and that’s the easiest way to do it so that it still works with most databases. It’s really just Chapman.”
“Why Chapman?” I ask.
Sie shrugs, “I just really like the sound of it. It kind of subtly counteracts how femme I like to dress sometimes.” The sie asks, “Why’d you pick Meghan?”
“Not brave warrior. Though am,” I reply. “Real reason. Rhymes with dragon.”
“God, you’re such a trans girl.”
“Also. Meg short for Megabyte. Or Megalodon. Or Megnificent.”
“More damning evidence! Come on.”
Alone again with Chapman, it’s 2 AM and we’re back on the roof of my building.
I’m wondering once more where that first helicopter came from. None of us have found the answers to that. It wasn’t mentioned in any of the brief press releases the police chief issued earlier in the day. And I think we’re all hoping it will be made known by Monday night, just for curiosity’s sake. But maybe for legal reasons, too.
That said, my own reason for worrying about it is that it had directly targeted me. And now I’m standing on the place where it had done that, and I’m taking off my disguise.
Chapman got us up here through the lobby, the elevator, and the roof access, all without consulting property management. Of course.
Only Rhoda knows we’re up here, but she went to bed a while ago.
Since Chapman has obviously seen my naked human form, as sie had designed it based on what sie saw in the mirror before top surgery and hir queer makeover, I just take off my clothes and carefully fold them near the access hatch. And then I slip off the pendant, dropping it onto the roof in the process.
And stretch.
“Meg,” I say, like a cute cartoon animal voiced by an Angelina Joli impersonator.
“Oh, that’s a good thing to know how to say!” Chapman exclaims. “Your own name is important. OK.” Sie takes a gunfighter stance, with finger guns at hips, “You ready to be scanned?”
Sie had already just scanned me while I was disguised, and I didn’t feel a thing. This time I definitely feel the shift.
My sense of it is so discerning, I can pinpoint it to just behind Chapman’s sternum, right next to hir heart.
I’ve heard that people don’t perceive their center of consciousness to be in their head. They perceive it to be in or near their heart, and I wonder if Chapman’s one of them. But it’s not like I can scan hir.
“Theory supported!” Chapman declares. “You lay eggs, Meg. And you share that reproductive trait of those salamanders I was telling you about. It just remains to be seen what other dragons are like. Dammit, I love it when we all guess right, though.”
I lay eggs.
Yes!
Chapman walks around to face me more directly from my front, which isn’t ever strictly necessary for me, since I can look anywhere, and then says, “Thank you for consenting to that. It was a really invasive procedure. That’s intimate personal knowledge, and I swear I’ll keep your personal information secret. When it comes to body and mind, as opposed to actions and situations, I like to keep my scans based on full informed consent, if I can.”
I cat smile and say, “Yes.”
“In an emergency, though, I will probably do what I need to do to keep everyone safe,” sie adds. “That’s also something you should be fully aware of.”
“Okay,” I say. 
That was a complex one to learn. My first two syllable word. But it seemed important and really useful. It does sound a little less human when I say it, though. What would be the velar plosive in a human, the “k” sound, has an extra kind of record scratch noise to it when I render it.
“Oh, you know just enough words now you could make a simple sentence. Have you tried that yet?” Chapman asks.
“No,” I say. Then I select a couple other words to try to say in succession, and manage, “Now. Yes.”
It doesn’t sound like a sentence to my ears, but I know it can be one.
My verbal vocabulary is at eleven words, and I’m thinking of more I wish I could say right now. But I’ve got my AAC, which is fine for longer conversations. And, once I have that keyboard and computer set up, I’m going to write so much. The words I chose to learn are the ones I thought would be most useful to say quickly in critical moments. Words that might bring another dragon up short, so that I can take the time to pull out my tablet.
I huff.
I’m starting to realize just how much of my time is spent communicating.
I mean, it’s mostly what humans do most of the time anyway. But when you’re used to doing that so easily that you take it for granted, it can be a shock to lose most of that ability all of a sudden. And, by the third day, just before Rhoda had pointed me toward that app, the novelty of playing charades as a dragon was wearing off and I was so ready for something more.
I mean, I was mostly used to sitting around my apartment or my old corner of the coffee shop without anyone talking to me, before. But I still talked way more easily than I do now.
And then, after Rhoda gave me that app, things just got so intense so quickly.
But the only way to get a handle on it all without getting more seriously hurt or captured was to talk. And, sometimes to talk as fast as possible while being so impaired.
I think I’ve been doing pretty well, but I’m tired.
And it’s been a long day of talking, too. And I spent so much of it disguised as human and uncomfortable about it.
I go back to my purse, which I took off with my clothes, and hold it up and look at Chapman. I probably should have tried leaving it around my neck, but I didn’t want to risk hurting it.
Chapman obliges and comes over to help me put it back on.
Then, I pull out my tablet and put it on the roof, then curl up with it in front of me and hit, “Thank you.”
“Past my bedtime too. You’re very welcome, of course,” Chapman says. Sie looks up at the stars for a while, then says, “Don’t change anything. Do your thing in the morning, when you normally would. Keep the routine. Let’s see how the city responds. And… dammit. We didn’t do anything about that gash! We just hid it under my magic.”
Through the dull ache and occasional sting of my wound, I am amused that Chapman finally referred to hir art as “magic”. Sie will never do that with humans around.
For some reason, though, I’m not really worried about it.
“It heal,” I say.
“Uh-uh,” Chapman says. “I’m going to work with Rhoda to come back with a vet for you. We should at least suture it. I’ll do it myself if I have to.”
“Okay,” I reply. Then lie my head down on my wing claws, loafing with my other four limbs, and say, “Go.”
“Have a good night,” Chapman says and heads for the hatch.
I smile.
Sie pauses before opening up the access, and turns and says, “I wanted to be funny and hit you with some song lyrics, but I can’t think of any.”
I lift my head.
I haven’t listened to music for the past seven days. I’ve heard music at the shop and Pooty’s, but I wasn’t listening. And I used to wear headphones all the time.
What changed?
16 notes · View notes
thefluxsystem · 1 month ago
Text
Welcome ✨
We go by The Flux System (TFS). We’re a mid-twenties aged DID system, and we created this blog for the express purpose of existing freely, so DID/plurality is the main topic you’ll find here. Though not strictly.
(No DNI, but hateful people will be blocked liberally. Also just anything that clogs our feed like userbox accounts. Nothing personal on the latter.)
We’re a writer by trade (trust me, it’s not as glamorous as it sounds), and recently we returned to college as a psychology student.
Other than that, not much going on for us. It’s a pleasure to meet you all.
Blog focus: DID topics, systemhood, study of psychology, the occasional fandom post, sharing experiences
We generally try to stay out of syscourse, as we have very differing opinions. For those of us who do want to be involved, we post about it over on @tfs-syscourse . Generally, we are not “pro” or “anti” anything as a whole. People are people.
The Flux System Members
(updated 12/2024. we never remember the emojis, they’re kinda just here for vibe purposes. had some system changes happen recently/dormant members return.)
Abella 💪 - she/her
Alec 🏹 - he/him - @light-alexandria
Aodhan 🧝‍♀️ - he/any
Ari 🛜 - he/him (trying out new pronouns)
Arlo 🐺 - they/them
Aze 👥 - they/them (subsystem)
Bailey 💅 - she/them
Balthazar 🥃 - he/fei
Bane (Mr. Oslo) 👨‍🏫 - he/him
Cadence 👗 - he/him
Casey 🐍 - he/him @snakeboi-casey
Celyn 👑 - he/him @forever-marshall
Dakota 🏋️‍♂️ - he/him
Despereaux 🐭 - xe/faer
Emery 🚬 - he/him @the-little-gray
Freddie 🦁 - he/him
Gwaine 🗡️ - he/any @thatknightcalledgwaine
(H.) Blu 🦋 - he/them
Isaac 📖 - they/them @isaacslibrary
Ivan 🏴‍☠️ - he/him
Jaise 💀 - he/him
Jensen 🌻 - he/him
Jesse ☕️ - he/him
Jetta 🌌 - he/him @teen-mothman
(K.) Jade 💋 - she/her @jadeysrealm
The Kid 🤠 - he/him
Klaus 💊 - Klaus/him/any @cue-the-seance
Lev 🌖 - he/any
Loranai 🔥 - he/zer @loranai
Lucifer 🪽 - Luci/him @fragment-come-luce
Mattie ⚜️ - he/him
Merrick (50) 🐈‍⬛ - he/them @50nline
Minnow 🐠 - she/her
Nemo 🔷 - ze/xem
Nobody 🫥 - she/her
Paisley ☕️ - he/him @the-bigger-gray
Player 2 🎮 - she/him @ready-player-two
P.B. 💃 - she/her
P.G. 🕺 - he/him
Rhea 💄 - she/her @teammom
Roxy 🪄 - she/her
Salem 🧹 - he/him @salems-witchcraft-and-wizardry
Sapphire 💎 - he/him
Scars 😈 - he/him
Serena 🤺 - she/her @seremont
Shiloh 📚 - he/them
Sothis 🕊️ - she/her
Tyler 👨‍🍼 - he/him @blackouttyme
WTFIT ❓ - it/its
Zane ✍️ - he/him
8 notes · View notes
dreamingofthewild · 10 months ago
Note
Hi there! I was just reading your post on Mystra grooming and I thought it was very well articulated I just had one question on it. You mentioned that Elminster reached out to Gale when Gale was 8 years old and I haven't seen that mentioned in the game or in other lore for the game. Would you mind letting me know where that was sourced? Mostly because I'm interested on reading on that more, thank you
Hello there kingtycoon13
SPOILER ALERT: EPILOUGE
The reference to Elminster reaching out to Gale comes from a letter that Elminster writes to Gale when he ascends to Godhood. The letter can be found in a basket full of letters the player can read in the epilogue.
Tumblr media
More under the cut
In the Forgotten Realms Wiki, it does say that Elminster took on apprentices from time-to-time. Sometimes they were by Mystra's request.
Tumblr media
https://forgottenrealms.fandom.com/wiki/Elminster#Apprentices
We do not know why Elminster appeared on Gale's doorstop when he was eight years old. We do know that Gale was a child prodigy who could summon rabbits when since he was toddler (I cannot find the dialogue for this on the web). If magic was unstable at the time this makes his power an even more impressive feat.
So Elminster had connection with the Blackstaff and was prominent in Waterdeep.
There is every potential that he heard about a boy prodigy who was living with non-magically inclined parents and rocked up to their doorstep to offer help. He might have been thinking about how Mystra will need more chosen when she returns, or he might have just decided that it was time for another apprentice.
On the forgotten realms Wiki it says that Elminster spoke to Mystra who possessed the body of a bear and asked him to find new candidate's to become her chosen. Gale would have been 22 at the time if we go with his cannon age of 35.
Tumblr media
https://forgottenrealms.fandom.com/wiki/Mystra_(Midnight)
I think that Elminster may have suggested Gale as a candidate when Gale was 22. Elminster has helped train her chosen before, such as Sammaster.
There is also a very interesting tidbit I found upon looking him up where he says he left the encounter feeling as though he and Mystra were in love;
https://forgottenrealms.fandom.com/wiki/Sammaster
I do not know to what extent Mystra's presence could be felt whilst she was gone. But Midnight was said to have felt a 'presence' and her spells which might've failed succeeded and she felt like she was being groomed, before becoming the next Mystra. I cannot find any evidence to support a theory that Mystra was behind Gale's ability to cast magic at such a young age. But it is an interesting theory nonetheless.
Anyway, back to my original point. When I said that Elminster had a part to play, I meant that he is a renowned wizard and former chosen of Mystra. And he inserted himself into Gale's life when he was 8. It is implied that he did help him, and potentially recommended him if she did not already have her eyes on him herself.
Elminster does mention making a mistake in his letter, so could that be the mistake he refers to?
We don't know if Mystra sought Gale out as her chosen because of Elminster or vice versa. She may have set her eyes on him regardless but perhaps at a later stage. Either way, Elminster had a part to play in Gale being selected as her chosen.
My idea also stemmed from a post a read a while back where someone wrote Meta's on each BG3 character;
The final point I wanted to make was that grooming does not always involve one person. It can be an organisation or an entire industry which is set up to suck the souls out of people who have talent. Be it academia, sports, the film and music industries or the fictional industry of Wizardry.
But in general the process of becoming a chosen is exploitative and manipulative. We witness that in game with Shadowheart and Lae'zel. They were all groomed in different ways.
20 notes · View notes
wetcatspellcaster · 10 months ago
Note
7 and 8 for the Tav asks. :D and congrats on the thesis!
Thank you for the questions! Sorry for the long answer!
7. Describe their arc. How would a player help resolve it? What choices can be made? Can your Tav be turned down a dark path, or pulled to a lighter one?
So I thought about this a lot, the Good Ending for Rosalie is she's Just A Person, the Bad Ending is that she volunteers to become the mindflayer at the Orpheus decision for ENTIRELY THE WRONG REASONS (feeling like a liability, believing it's the only way to cure her mental illness, seeing herself as the weak link in the group, being depressed, etc. - this ending bought to you by me staring at that decision screen for an hour KNOWING she'd turn herself into a mindflayer in a heartbeat but feeling physically ill over her logic behind that decision). This is the 'exalted mind' ending.
So there is a bad path for her, but it's one bought about by being self-sacrificing to the point of absolute idiocy and self destruction. I think that Tav literally swerves her away from it by teaching her to be a little selfish and to value herself lmao. Literally the opposite of most of the other companions, and kind of what I wish you could teach Wyll in his storyline tbh!
Her arc would be her just generally being over-emotional and reckless, with lots of camp chats about morality in Act 1 (I would probably double down on the tropes that fandoms hate in female characters a la Katara in Avatar the Last Airbender just for the lols). I want her ending Act 1 feeling like a trite 'heart of the group', ridiculous Mary Sue, she talks to you a lot about how you're feeling, are you ok? Borderline annoying tbh, but with the EA Halsin Effect of "oh, you're the companion who's nicest to me!!". Then in Act 1/2 depending on approval she does something utterly stupid, like run into a fight alone unprompted (death to a wizard), or possibly have Ethel specific dialogue that pisses Ethel off if she's in your party, and the player starts thinking "god this girl is a bit weird and reckless and stupid at times actually", and calling her out on it gets the illithid tadpole as anxiety med drop.
Act 3, you start meeting people from her past (bonus comedy route for if you just enabled all her behaviour at this point to be nice to her and get her approval bc then the illithid tadpole drop happens here). Larroakan is like "aren't you that mousy little scribe who completed those commissions for me?", you can find Threnn, possibly did an infernal translation for Gortash (not canon just for story tie-in)???? and they're all like "who the fuck are you? why are you so different now". There would be a confrontation about lying about who she is, a camp conversation about the pressure they face as the 'heroes of Baldur's Gate" and how she feels inadequate. And then in the conversation with Threnn, and the final Orpheus conversation, Tav can encourage Rose to have an actually healthy relationship with her emotions and not see her every choice as a failing actually. Then you unlock real Rose personality and a final decision where she doesn't try and throw herself on her sword.
8. After Act 3, what does their life look like? What are they talking about at the reunion party?
Good ending Rosalie has rebuilt her relationships with her family, she's back at the Watchful Order but getting all their backlog of heroic deeds retroactively converted into a wizard qualification, and unromanced she'll mention that she's either considering going on secondment to Avernus or helping Halsin in the Shadowlands/feywild as her practical project for the final part of her grade. She will have visited every single companion in the six months (Wyll/Karlach as a projection). She will mention going to tea weekly with Gale given that she's fast-tracking wizardry/he needs a friend group and practice at being a normie and they live in the same city. She will name drop being friends with Tara very smugly.
Bad ending Rosalie is a mindflayer and will talk about the magic she's capable of and the power she's unlocking, now she's no longer letting emotion cloud her judgement. You can ask her about her parents and if she's gotten back in touch and she says, "oh, right. I used to have those."
tav ask game! :)
17 notes · View notes
beautifulbuckys · 2 years ago
Text
The Fire and the Flame [1/8]- George Weasley x Reader
“Impossible is in, I don’t know if you know that.”
“You’re impossible, did you know that?” George laughed, standing up and pushing himself out of the ancient wooden chair. As he stood, the chair creaked, even louder when he relieved the back of the wood from his heavy book bag. 
Summary: As Quidditch season starts, your schedule gets flooded with Quidditch players who are too busy with their schoolwork. What happens when your newest pupil isn’t what you thought he was?
A/N: Hi! This is my small dabble back into writing, I really missed it <3
Tumblr media
Quidditch season was fun, sure.
The thrill of typically innocent house-to-house competition was thrilling. Everyone rooted for their team, sports lover or not. Some muggleborns compared it to muggle ‘futball’.  The constant woosh that Quidditch players made from feet above you, balancing beautifully on their thin broomsticks. 
What wasn’t fun? The influx of students needing to be tutored. Sure, you loved tutoring those in need. Though typically, the students you tutored were having genuine struggles. It was a different kind of magic to watch a subject click for someone struggling. During Quidditch season, it was a different story. Nobody was struggling because they didn’t understand why you needed a frog eye for the midnight projection potion. They weren’t struggling because they couldn’t grasp the certain hand flicks needed for more advanced charms. People were now struggling simply because they were falling behind. This especially happened to the Quidditch players themselves. You honestly can’t blame them. They’re amazing at a celebrated sport and they’re committed to something grand! However, it’s frustrating when you’re mandated to tutor them and they act like you’re a burden for being required to. Every single time you’ve tried to tutor the star chaser, they’ve given you a sour attitude and made you feel small. 
Amd now? You’re stuck in the library waiting for your newest Quidditch star pupil to arrive.
It was almost curfew, but tutors get an excuse as we’re hand selected by the heads of our houses. Pupils gain that advantage too, if they select the late time slot. Although it’s judging a book by its cover, many Quidditch players suspiciously chose this time slot. 
Quietly, you assemble your Wizardry Poetry textbooks that you’ve been studying for the year. Wizardry Poetry is a small, less popular elective. Many people that take the class take it to get out of Snape’s detentions, as he seems to have a small space in his miniscule heart for her. Nobody calls him out for it, they just quietly take advantage of the crush. Although it’s not the most popular, it’s exciting. In your opinion, poetry is a light shone into a dark corner nobody wants to explore. Poetry is raw emotion, something people typically cower away from at the opportunity. That’s what makes wizard poetry so exciting. Many pieces written by the famous wizard poets highlight the balance between dark magic and light. It’s a weapon used by those already wielding a powerful tool. 
“Erm,” A deep voice suddenly broke the calming silence of the Hogwarts library. “Are you my poetry tutor?”
You picked your head up from your bookbag, noticing the tall Gryffindor beater standing sadly behind the seat across from you. “Oh yes! Hi. Feel free to take a seat,” You cringed at the formalities. The pupils you’re used to aren’t shy about loudly announcing their presence and obnoxiously filling the small table space. This was new. “George, right?”
He nodded, “How’d you know?”
You chuckled quietly. “You’re the quieter of the two.” The boy said nothing in response to this, seemingly validating your point. Although you’re not particularly friends with the 2 boys, you knew them. You were in the same year and had a few classes with the twins. This is how you knew the difference. Both George and Fred were in your potions class. They sat next to each other, to nobody’s surprise. Fred, who always sat on the left, had a knack for clanging glasses together and making unnecessary comments. Although they were together in that class, you could just tell George was more reserved than his brother. They both laughed together and made jokes, but it was obvious. George was in your Wizardry Poetry class. When it’s just him, his reserved nature becomes a lot more apparent. “So, if you don’t mind me asking, what exactly are you struggling with?”
You knew him in class. He definitely wasn’t struggling. He grasped the subject pretty strongly whenever he was called upon to read or make a comment. To an outsider, he might’ve been a poet already. 
“Well, honestly, I’m just more busy than anything else. Quidditch is just getting to the exciting part of the season and I have sunrise practices every morning. The team’s practice schedule is no joke,” he laughed, rubbing the back of his neck. “And honestly? I think poetry is kind of stupid,”
Stupid?
“Poetry isn’t stupid.”
“Sure it is,” George said. “It’s boring and tries to be all deep and stuff. Maybe if it took itself a little less seriously I’d feel the opposite,”
You shouldn’t be as offended as you are. You strongly disagreed with him. Poetry was a gorgeous example of literary art. Sure, it can be difficult to scan for meaning and purpose. However, you feel that the payoff of understanding the raw emotion written by an artist. “Whatever you say George, I’m not here to change your mind, just change your grade. Have you started the assignment she gave us on Tuesday?”
Our poetry teacher assigned us an arguably simple project due at the end of the semester. We were expected to craft a page long piece of poetry about our experiences with magic. She said we had full creative capabilities with our projects, and she wasn’t going to judge or grade our topic chosen. She was mostly looking for our understanding of poetry and is expecting us to pull ideas from previous wizard poets. 
George gently shook his head, the shoulder-length red hair he grew out dancing on his shoulders. “Nope,” He popped the ‘P’ in nope, flashing a cheeky smile.
This was going to be a long few weeks. 
As George and I reviewed his work and created an academic plan to ensure he doesn’t fall behind, it became painfully obvious why George was failing. He grasped the subject with the grip of a giant. It’s not that he didn’t understand stanzas and line numbers. George just didn’t have a reason to care. He had no aspiration of ever becoming a poet, and it became noticeable that George only joined the class to get out of Snape’s detentions. It didn’t make sense though. How could he understand so much and just not care? Did he not have a personal connection to the class?
Maybe all he needed was a lifeline. 
“I think this session was really helpful to you George. Please remember, we’re meeting Thursday at the same time,”
George raised his eyebrows at you, awkwardly grinning. “I might have a surprise Quidditch practice,”
“Why would you know about it if it was a secret, George?” Was he seriously trying to skip out on our session? You found that the session was something that could strengthen George’s academic record. It also helps that he was someone actually enjoyable to talk to. Who knows, maybe you could even teach him the real magic of poetry while you were at it.
“You’re impossible, did you know that?” George laughed, standing up and pushing himself out of the ancient wooden chair. As he stood, the chair creaked, even louder when he relieved the back of the wood from his heavy book bag. 
125 notes · View notes
self-loving-vampire · 8 months ago
Text
While on the topic of Wizardry, did you know that game series is an extremely significant inspiration for both Dungeon Meshi and multiple types of computer RPGs?
Even as far back as the first game in the series (and even earlier PLATO games like Oubliette but significantly fewer people played those) it was common for a party to fall deep in the dungeon, at which point the game was not over. The player could create and send a new party to rescue and resurrect their dead comrades. Familiar situation, right?
And that's just one of the many tropes from this era of RPGs that made its way into the show (and anime that borrows RPG tropes more generally). Stuff like the mix of western fantasy with eastern character types like samurai and ninja, or the parts where the party relies on Chilchuck doing stuff like mapping the dungeon, are also coming from this type of game.
From the CRPG book:
Tumblr media Tumblr media Tumblr media Tumblr media
If you are interested, I strongly recommend playing the SNES combination port of the first three games. It's called Wizardry I-II-III: Story of Llylgamyn.
14 notes · View notes
pixelgrotto · 6 months ago
Text
D&D Deconstruction, via Goblins
Tumblr media
Around the end of last year I made the decision to get into Goblin Slayer, and I've now gone through every chapter of the manga released in English, including all of the spin-offs. I've also skimmed parts of the light novels and anime, and I even did a readthrough of the Goblin Slayer roleplaying game with my buddy Daniel of Asians Represent, mostly to see how well it translated bits and pieces of Sword World, the most popular fantasy TTRPG in Japan.
In short, I know the franchise well by this point, and I like it, which is not what I expected. In fact, I steered clear of Goblin Slayer for years because of its reputation. If you're unaware, when the anime adaptation came out in 2018, it turned heads for depicting sexual violence in the very first episode. Basically, newbie adventurers go down into a dungeon, attempt to fight some goblins, and suffer terrible consequences, with the women of the party facing the sort of fate you might expect. It's a plot point intended to communicate to the viewer how awful goblins are in this world, and it also offers justification for the titular Goblin Slayer to show up on the scene to save the only survivor, Priestess. Goblin Slayer kills all of the goblins responsible for the attack, and he even goes the extra mile to unearth a hiding spot of goblin children. When Priestess shows some reservations at slaughtering kids, Goblin Slayer remarks that there's no such thing as a good goblin before stomping the little ones to bits.
Tumblr media
In case you didn't know, Goblin Slayer is based on Kumo Kagyu's Dungeons & Dragons adventures. There's probably some influence sneaking in from Sword World, Tunnels & Trolls, and Wizardry, since those are the often-cited building blocks of Western fantasy tropes in Japan, but D&D is definitely at the forefront of the recipe. And knowing that Goblin Slayer evolved from D&D is what made me want to read it. (Well, that and the main character's armor design - dare I say that GobSlayer possesses one of the simplest yet coolest armors in all of existence.)
However, when I run D&D myself, I always say that all three of the things that this franchise begins with (bioessentialism, sexual violence, and violence against kids) are off-limits. So why does Goblin Slayer get a begrudging pass from me?
It's probably because I see the series as a meta analysis of D&D, right down to the tendency of most Dungeon Masters to get needlessly edgy with their campaign story arcs. Put another way, this is a 3.5e campaign where the star player has min/maxed himself around only one thing: the best possible build required to kill goblins. He's somehow managed to gain 15 levels by doing this, and he comes up with incredible battle strategies that the rest of his party quickly fall in line with. Every time I see GobSlayer pull off some ridiculous tactic to take down a foe, like the time when he links a portal scroll to the bottom of the ocean and proceeds to unleash the raging tides of the sea against an ogre, I can't help but shake my head and mutter to myself, "Damn, that's cool."
Tumblr media Tumblr media Tumblr media
Then there's the more obvious fan service. And I don't mean "fan service" in the sense of pantsu shots or big boobed femmes, though Goblin Slayer does have a lot of that. (Hi, Cow Girl, childhood friend of the main character.) No, I'm talking about the fantasy roleplaying fan service. For instance, GobSlayer and his buddies fight creatures out of every edition of the Monster Manual. There are obviously goblins up the wazoo, but you can also expect beholders, drow, liches, oni, and even a mythologically-accurate tarasque, which shows up in Goblin Slayer: Year One.
There’s also a dungeon crawling aspect as GobSlayer and his party systematically plan out their roles and tactics everytime they delve into a hole in the ground. There's constant talk of who needs to be in the "frontline" and "backline," which are terms right out of Sword World, and Dwarf Shaman and Priestess are often chatting about how they can only use their spells a select number of times a day, which is that Vancian magic we all know and love/hate. Dai Katana, a franchise prequel that tells the story of a samurai and his comrades, outright feels like Etrian Odyssey in how it systemically shows the party tackling a megadungeon level by level, mapping as they go. (This does get repetitive over time, and I liked Dai Katana the least out of all the Goblin Slayer spinoffs. The characters have cool designs though, especially the mantis-like myrmidon dude.)
Tumblr media Tumblr media
Finally, there's the idea that GobSlayer's realm, the Four-Cornered World, is a literal four-cornered game board lorded over by "gods" who are just enjoying a cosmic tabletop campaign. The more you read, the more this becomes clear. Everyone's referred to by their class or job titles rather than their names, after all, and a major arc in Year One involves GobSlayer assisting a mage who wants to enter the realm of the gods and "travel beyond the game board." After the pair ascend to the top of a seemingly endless tower (I do dig a reverse dungeon crawl that goes skyward rather than downwards), the mage disappears as her role in the campaign narrative that the "gods" have developed presumably ends. And last but not least, GobSlayer himself is constantly referred to as an average miniature on the battle map who somehow took on a life of his own by surviving whatever threats the cosmic GMs tossed at him. "He does not let anyone roll the dice," the tagline for the franchise goes.
I love all of this stuff. Maybe I'm giving Goblin Slayer too much credit, but I see this series as a deconstruction of what it means to sit at a table and imagine lives and stories for a diverse cast of characters, riffing off of fantasy concepts first assembled by Gary Gygax and his contemporaries back in the 70s. I can't be that off-base with this assumption, seeing as how characters in Goblin Slayer regularly "curse Gygax" when stuff goes wrong.
Tumblr media Tumblr media Tumblr media
But just as Gary Gygax had questionable views when it came to a wide variety of things (like women, for instance), Goblin Slayer's got icky bits that can't be swept under the rug. This is a franchise that depicts female victims in titillating poses when they’re being abused. Goblin Slayer isn't alone in this regard - plenty of other seinen manga exhibit this nasty habit, including fan-favorites like Berserk - but it feels all the more annoying here because Goblin Slayer presents its assault scenes mostly at the very beginning for the sheer sake of shock value. As the series goes on, sexual violence disappears from the narrative almost entirely, as if Kumo Kagyu and his collaborators realized that it shouldn't have been emphasized in the first place. Instead, we're left with an interesting tale about GobSlayer moving through trauma (his family was killed by goblins when he was a kid, you see) and slowly learning how to feel again as he surrounds himself with the found family that is an RPG party. That's a good story, and a heartwarming one. Unfortunately, it's buried under a veneer that will likely turn many away.
I can't blame anyone for noping out of Goblin Slayer due to the sexual violence. I also can't blame anyone who doesn't play TTRPGs for not fully understanding the appeal of witnessing GobSlayer and his buddies strategize about the best way to defeat hobgoblins. But personally speaking, Goblin Slayer hit me in some good places, warts and all. I was fully prepared to write the franchise off as grimdark schlock, but it surprised me - and after reading up on some of its contemporaries, like Redo of Healer (which really is schlock) I'm further convinced that the series is smarter than it appears. It's just a shame that the smart bits are held back by the same problematic tropes that often cause D&D itself to falter. (Remember that whole orc discourse from 2020?)
For better or for worse, Goblin Slayer is representative of all sides of traditional tabletop roleplaying: the critical successes that celebrate imagination and comraderie, the critical failures that dehumanize women and veer too far into edgelord territory, and everything in between. The franchise has its problems, for sure, but there are moments when it shines - just like the glint of a well-painted miniature resting on the edge of a four-cornered game board.
Tumblr media
15 notes · View notes
archoneddzs15 · 2 months ago
Text
Sega Saturn - Dungeon Master Nexus
Title: Dungeon Master Nexus / ダンジョン・マスター ネクサス
Developer/Publisher: Software Heaven / FTL Games / Victor Interactive Software
Release date: 26 March 1998
Catalogue No.: T-9111G
Genre: 3D Dungeon Crawler
Tumblr media Tumblr media
You'd expect something like this to come from Western programmers but no, this is actually a Japanese-made game. You'd also expect to see something like this ported to the Saturn in the west but again, no such luck. Strange really when you think about it. Stuff like Dungeon Master or Wizardry are Western game series however all the Saturn games based on these series IP are Japanese made and released only in Japan. Probably those idiots in Sega US at the time of the Saturn thought we Western players wouldn't be interested in such games. Yeah, right. Fuck you Sega America. (-_-)'
Anyway, enough bitching and on with the game. Dungeon Master Nexus runs in full 3D which actually looks pretty solid. The enemies however look as if they're made out of 10 polygons each, hahaha. Not too sure if this was intentional or what but it does look a bit odd at first. Still, the most important thing is how the game plays and what sort of atmosphere it gives off. Personally, I thought this version of Dungeon Master played really well. Menus and stats are all easy to see and work out even if you don't know any Japanese. The game interface is also simple enough for a complete novice to get into but not that simple that it will put off hardcore Dungeon Master fans which is a great point. However, I do recommend that you use the Saturn's analogue controller because if you don't, you'll be moving very slowly. I'm not sure why the programmers did this but playing with a digital pad only has one walking speed which is the slowest one. Also, the movement doesn't seem as fluid as when using the analog controller.
According to the instruction manual, there are only 3 dungeons in total however the 2nd two are pretty large. So large in fact that you'll easily become lost if you don't use the map.
Maybe Dungeon Master Nexus will be a bit too short for the true hardcore dungeon gamer but to the rest of us, it makes a nice change from the usual games we play.
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
youtube
3 notes · View notes
episkey-rpg · 2 months ago
Text
Tumblr media
Zacharias Smith
Zach is the son of Mr. and Mrs. Smith. He is known to be Hardworking, Sarcastic, Blunt, Brutally Honest, Fun-loving, and Untrustworthy of others. He was sorted into Hufflepuff House at Hogwarts School of Witchcraft and Wizardry.
SHORT BIO: Zach carried on some of the same traits as his father when it came to his hard-working nature. He had been trusting of people at one point until his trust was shaken by his best mate Justin. He believed the worst in those around him, sending him into a downward spiral, and became self-destructive. He often worked long hours to keep himself busy and distracted. He was a professional Quidditch player for the Kenmare Kestrels and a farmer, carrying on his family’s business that had been around for a couple generations. Despite being incredibly wealthy, he enjoyed living a minimalistic lifestyle, not wanting to really show off his wealth.
Zach’s face claim is Chris Pratt. This role has been closed.
2 notes · View notes
dptms · 8 months ago
Text
Tumblr media
REMEMBERING LUCIUS MALFOY : THE GOOD, THE BAD, THE DARK LORD ! 
LUCIUS ABRAXAS MALFOY, 48, has unexpectedly died. born january 9th, 1976 in wiltshire county, mr malfoy was the only son of the late ( and deeply controversial, due to his alleged inolvement in the plot that forced first muggleborn minister of magic nobby leach out of office ) abraxas & euphemia malfoy née fawley. a lover of magicl beasts, he was an avid quidditch player in his youth and was, for a brief period of time, a member of the hogwarts board of governors - a position he was forced to vacate in the years immediately following the opening of the chamber of secrets, largely due to the suspicion surrounding him in relation to it. continuing a long & proud familial line of slytherin students, he graduated from hogwarts school of witchcraft & wizardry in 1993 and, following the deaths of his parents in the dragonpox epidemic of 1995, soon became head of the family empire. he married narcissa celaeno black in early 1994, and the two welcomed their beloved and only son, draco lucius malfoy, in the summer of 1996. both survive him. lucius malfoy was a well known & highly influential public figure within the wixen community for many years until his long rumored association with he-who-must-not-be-named was confirmed with his 2012 arrest. his first release from azkaban was orchestrated in the early days of the death eater regime, though his movements throughout the second war are ill documented. apprehended once again in the aftermath of the battle of hogwarts, it's largely accepted that his acceptance of a plea deal and immediate return to azkaban spared his wife & son the same fate. he was once again released in late 2020, and had spent the past number of years enjoying the charmed and comfortable existence that many of those affected by the first and second wars have expressed open disdain for, though you'll have to flip through to page 10 to read our in depth article on lucius malfoy, 'war criminal'! a traditional burial is scheduled for 4pm, monday the 6th of may at the malfoy family estate, wiltshire, with a reception to follow in the same location. in lieu of flowers, mr malfoy's surviving family have requested that donations be made to a charity of your choosing.
5 notes · View notes